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Monster Hunter Now
I was asked to assist the team in defining the design of some of the elements in Monster Hunter Now.
The first task was that of defining the Key Art style and secondarily, the item style for the game.
Beta Key Art
Rough Concepts for Composition and Creature Placement
With the Characters and Creatures provided by Capcom along with very clear brand guidelines, I used the language from thise elements to help define the look of the Items and Badges.
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