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Mieke Hutchins


Niantic Labs 

Art Director

April 2013  - October 2023

  • Founding team member of Niantic Labs.

  • Lead Artist on Pokemon Go.  

  • Art Director & Publishing Art Director on the Niantic Platform: Transformers:Heavy Metal, Wol, Typewriter. 

  • Art Director on Niantic’s latest original IP, Peridot. 

  • Principal Artist on Monster Hunter Now.

Leading a wonderfully talented team of designers and creating high-level concept art & UI  for some of Niantic Labs most ambitious upcoming location-based augmented reality titles. Involved in initial concepting and project planning all the way through asset creation and in-engine design for use in the shipped title.


Atomic Fiction

Concept Artist / Lead Digital Matte Painter

October 2011 - March 2013

  • Star Trek: Into the Darkness (concept artist / digital matte painter)

  • Flight (digital matte painter)

  • Looper (digital matte painter)


Doug Chiang Studios

Concept Artist

May 2011 - July 2012

  • Robota (concept artist)

  • Unnamed Film (concept artist)

  • Unnamed Game (concept artist)


Matte World Digital

Concept Artist / Lead Digital Matte Painter

November 2010 - October  2011

  • Hugo (concept artist / digital matte painter)

  • Captain America:  The First Avenger  (concept artist / digital matte painter)


ImageMovers Digital

Concept Artist / Lead Digital Matte Painter

February 2009 - November 2010

  • Yellow Submarine (concept artist)

  • Mars Needs Moms! (digital matte painter)

  • A Christmas Carol (digital matte painter)


Whiskytree Inc

Apprentice Concept Artist

June 2007 - February 2009

  • Founding team member of Whiskytree

  • Ironman (digital matte painter)

  • Bedtime Stories (digital matte painter)

  • Zohan (compositing/roto)

  • EA Need for Speed 9 (concept artist)

  • Meyer Sound (concept artist)

  • Burton Snowboards (motion graphics artist)

  • Nokia (motion graphics artist)

  • Mozilla (motion graphics artist)



Purdue University — BFA Psychology, Art & Design

Expression College for Digital Arts — BS Animation & Visual Effects



Maya, Blender, Keyshot, 3DsMax, Unity…

Photoshop, illustrator, AfterEffects,  Procreate, …

Figma, UI/UX mockup, iconography…

3d &  2d Concept art, illustration, graphic design.. 



“Nuthin’ But Mech 4”

“Cinefex #127”: Captain America Feature

“Cinefex #128”: Hugo Feature

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